Maya selecting wrong faces Right now I am trying to unwrap the head: As you can see, the mesh topology Hey! Suppose I'm trying to reduce the polycount on a mesh that will partially be obscured by another mesh: Ideally, I would just make a box selection and only the visible faces would be selected, I'd invert my selection, and delete the faces that are behind the second mesh:. Then select the dots in the center of the faces. In the second case, I am trying to Pressing the wrong hotkeys, double clicking, accidental menu selections within the hotbox, etc. ops. Python: keep objects selected throughout script. 426 If a wrong face highlights when you attempt to select a face with the cursor, try the following steps: 1. 0. Animation Hello I am trying to My object consists of a number of polygons (faces) and some faces - e. :headbang: Quote # 2 03-06-2007 , 07:22 AM Hex3d View Public Profile Find More Posts by Hex3d Registered User Join Date: May 2007. selectFromScreen, but it gives you a few benefits:. How to find face neighbours in Maya? 1. What level of support do you have? Different subscription plans provide distinct categories of support. I'm modeling golf course holes and need to create smooth organic elevation changes, so this function is important to the modeling process. After selecting two side-by-side face-loops that way I selected the middle edge-loop and pulled it away using [G] expecting to find the newly created faces I thought would be there and there were No freshly made faces, and my total face-count had not gone up either. Not sure if or what I did wrong. e. I tried selecting other faces to get it to possibly select the front, it still did not work. Dashed Edges = Soft EdgeSolid Edges = Ha Selecting Faces in a list, maya python. should get you back to symmetry. I'm doing some modelling, and in the bottom-right panel (usually "side", but it happens no matter what I switch it to), nothing becomes highlighted when I select it. It is only the invert selection that differs and simply shift selecting to invert a selection is far better, in my opinion, then having a special third key combination to achieve it. Yeah that might do it, if not though, you can try; Highlight your entire object, go to mesh-combine, then change the object to vertex view, highlight all vertex and go to edit mesh-merge vertex, change the distance number in the merge vertex attributes by clicking the little box to the right of the merge vertex option, the Using 2020 at the moment. This is useful to prevent the following situation: you have the Pick Chooser menu turned on and you’re in component mode, you can accidentally select faces or vertices on the opposite side of an object when you don’t want to (this is most obvious when Select faces with whole face is on). If so, just run a mesh cleanup on it, or the "nuke from orbit" method, and export/reimport as a . Filters, cleaning and repair > remove duplicate vertices 2. Some marking menus appear when you hold a key and press a mouse button. polycounter lvl 7. My edges had one edge between them because I wanted every other face to be extruded, but you could select every 3rd or 4th edge or whatever to achieve the effect you're after. the only thing that seems to work is to have backface culling on "off", but I work with it on since I am doing Design note: when selecting errant faces using vertices or edges make sure all component elements are included to the degree that the inverted faces highlight. The Soft Selection tool is turned on. (I believe this issue also exists in 2017 or earlier, so maybe I was using the tool wrong): 1) I am trying to cut across the flat plane below, simply connecting vertices, but somehow Multi-cut doesn't like the vertex? I have to move my cursor a bit to find "the right spot"; holding "v" does me no good In Maya shift-click does in fact add to a selection and ctrl-click subtracts from a selection. Trying to Extrude, but option to turn off keep faces together is no longer showing because there is no pop-up window. 0 > Rendering engine ) When i'm trying to select a set of faces in the Ortographic view, and i somehow manage to select only those faces that points to camera. , then you might want How to you select only the front facing polygons? I can't seem to find documentation on this. Cela signifie que plusieurs faces peuvent apparaître sélectionnées I could not get proof of the extra faces I thought would be created. Try going into the Windows > Settings/Preferences > Preferences > Display > Rendering Engine and setting that When attempting to select control vertices, edges, or faces in Maya the selection grabs all components rather than a single one. Try selecting all your faces and using Create -> Automatic in the UV Toolkit or some other projection method to reproduce all your UVs. I created geometries and went to select the faces, and it stopped working. Feb 2019. When I select faces, some other faces get selected too, without clicking on them. You can view the normals on a mesh using Display > Polygons > Face Normals. Mayavi: rotate around y axis. Hot Network Questions Global Choice bi-interpretable with Hello, im new to Maya and modelling in general. Is there a Hello, I am on Maya 2025. Why are some of my faces blue and some red when I hover over them? Its making cutting UVS impossible. I was working on a support pillar for a level I plan on making in UE4 and of course ran into numerous complications along the way such as overlapping edges, floating ones, and weird overlapping faces that I wouldn't even notice until I extruded or manipulated the mesh. Vertices are selected whenever I select a face by applepie123 in forum Maya Modeling replies 3 on 20-09-2014 Wedge face and select edge loop help by Darwinbc in forum Maya Basics & Newbie Lounge replies 1 on 18-11-2009 Face won't extrude along curve by Tristanartform in forum Maya Technical Issues replies 3 on 09-08-2008 Extuding face problem Hey there. When this option is on, Maya automatically sets the option in the Obviously my approach was wrong. Anyway to avoid from selecting only the visible I'm Using Maya 2022. Worldevour polycounter lvl 7. When I zoom close to the mesh, maya face selection will start to jump to faces I do not want to select. 81K subscribers in the Maya community. Select polygon vertices Hello Maya Forums, familiar with weight painting but one thing I believe I could do in Cinema 4D and cannot figure out in Maya is how to select faces on a mesh and flood just those faces for a particular joint. You can do it on any camera, despite it not being used as an active view. mesh. (right-click, select faces from menu) There should only be one of these present. Please help if you have any idea what's wrong. If you have any custom shelf items, marking menus, etc. I unselected soft select. ADMIN MOD I'm having trouble selecting edges and points in Quad draw? Please help . This displays the Center of each face and you can select and drag over the Center I'm trying to select faces however it will not select the faces that I want. Luca Luca. You could use the maya native filterExpand command to sort each into their respective types. Image Example When selecting edges or faces in the viewport the component that is selected (let us say face) does not highlight. You can set Maya to fix concave faces for you, but all it does is triangulate the faces. Getting rotation with the distanceDimension in maya with Python . sometimes, when I try to select a vertex, the screen flash and sometimes it even crashes. Python With Maya Selecting Object and Rotating It. I am currently trying to select all faces on one side of this cylinder. Causes : L'outil Sélection adoucie est activé. Then hover over the scale manipulator box (in any axis or centre) hold shift and right click to bring up a menu. Pretty new to maya, only just noticed this now, when hovering over edges to Recalculating normals does not work and selecting all the faces with "L" will take forever since this is not the only object I have to clean up. Also, not sure if it is related, but backface culling in preferences is also turned off. I have a problem where i had dublicate edges by mistake on the problematic polygons shown below, then i used merge vertices by 0. So what I want to do is turn off maya's default behaviour of selecting backfacing polygons when using the marquee selection. It selects faces on the other side of the polygon as well. ADMIN MOD How to see which material is used for a specific section of an object . For example: import maya. it looks like its an issue with manifold in I've been following a YouTube tutorial video for modeling, and it uses symmetrical or reflection editing to modify both sides of the model at once. These buttons work the same way as the corresponding Select menu items. Then from there you can press "R" to bring up the scale gizmo so you can scale down those extruded faces before Soft/Hard edges control in Maya make all the difference how your models are displayed and lit (both in Maya and UE5). Maya Learning Channel; The AREA; Tutorials; Support; Except where otherwise noted, this work is licensed under a Welcome to the Autodesk Maya Subreddit. When I select a polygon, I get the polys on the back side of the shape also, I don't want this type of selection. This button can be useful if Whenever I try to box-select anything, whether it's a bunch of objects or just some faces on a mesh, it only selects the faces or objects that are actually visible in the viewport. You can have convex faces in your model, never bother to clean it up and will most likely get away with it. With the selection tool, hold Tab, and you can grab all of the faces by dragging Sounds like it could be an issue with your graphics card driver. An identical parallel partial face loop selection a few face loops below Therr are few possibilities, first one is that the faces are not connected with each other therefore entire loop cannot happen, second draw tool only works n quads so if face has more than 4 vertices it won't work on that face. We share and discuss topics regarding the Skip to main content. I've been having a problem with Maya 2008, but can't find a solution anywhere. This automatically puts you in component mode, and the tool works fine. They can be selected, but I cannot move them for Selecting individual faces in maya using python. How can I fix this? Heres what I mean: Solved: When I Maya 2017 update 3 selects unwanted faces when selecting. there should be 9 faces but there is 14. Maybe hotkey? 1 REPLY 1. just offering input and a non quick Help: Applying Bump Map to Select Faces Maya Materials & Textures. Sports. It was working great for a couple of weeks. After selecting faces to extrude, then clicking the extrude option from the right click Welcome to the Autodesk Maya Subreddit. The mesh I have is an imported Collada model. Tankguy50. Using Maya 2018 Student edition. I like to have the face centers visible (when the face mode is active) and select faces via centers instead of the whole face - but the problem is, in shaded mode the camera-based selection doesn Haven't used Maya in a while, but I'm pretty sure it didn't happen in older versions (or am I misremembering Problem: When double clicking to select a full or partial face loop which contains selected faces in both possible face loops, Maya creates the wrong face loop, or both possible partial face loop selections. You reverse face Welcome to the Autodesk Maya Subreddit. Select polygonal faces at their center. bah! My brain went a little off when I replied. Concave Faces are not a big deal in Maya. When I shift select another face the previous one does highlight but not the second. ADMIN MOD Mouse cursor inaccurate . I use the hotkeys: F9 for vertices, F10 for edges, F11 for faces, and F12 for UV's. Selecting poly faces with brush Maya Modeling. normals; geometry; Share. When I try to edit If a wrong face highlights when you attempt to select a face with the cursor, try the following steps: 1. So Maya LT does let me select the faces I want, if I zoom the camera far out to the point, I can't even it the mesh. But it's better to remove the problem: Mesh -> Cleanup, Options: - Cleanup Effect -> Operation: Select matching polygons - Remove Geometry -> Faces with zero map area . I installed a different version but I have the same issue. Like this example. The newest Maya I'm on is 2020 so if you're using a newer version I can't personally help you if you do upload your file. 2016-03-27 12_04_14-Autodesk Maya 2016_ C__Users_Spexel_Documents_gamedev_models_bed_bed1. None of these options work. Hit Delete key to delete all the faces that are not part of sculp Hit Alt+Shift+D to delete history again Click on empty space in a viewport and hit Shift+I to exit isolate mode. Report. In the process of cleaning I need Reddit's help again! I can't seem to find a setting that would allow me to select (by click-and-dragging) only the front-facing faces. 59 1 1 gold badge 1 1 silver badge 5 5 bronze badges $\endgroup$ 2 with the faces selected bring up the scale manipulator by pressing r. Turn Keep Faces Together on or off while you are extruding, extracting, or duplicating faces to specify whether you want to retain the edges of each face or the border edges. We would like to show you a description here but the site won’t allow us. It use to be that you could select an option from the menu, like Smooth, and then there would be a little pop up window that would ask how many divisions. It increases in all directions, so if you select the loop to one edge of the sleeve For some reason I can't select one face on my polygons. Hi, So I'm trying to select faces which have their normals flipped. Improve this question. All you have to do is hold right click on one of the materials, and in the menu go: Select objects with material. I couldn't get backface culling work at all. Problem: When double clicking to select a full or partial face loop which contains selected faces in both possible face loops, Maya creates the wrong face loop, or both possible partial face loop selections. how to find Y face of the cube in Maya with Python. Welcome to the Autodesk Maya Subreddit. When this option is on, Maya automatically sets the option in the Using Maya 2023. We share and discuss topics regarding the world's leading 3D software. Following him step by step, I select the object, turn on Backface Culling and then marquee select the faces, and in his example only the front faces are selected, while in mine Nous voudrions effectuer une description ici mais le site que vous consultez ne nous en laisse pas la possibilité. Solved! Go to Solution. The bridged mesh twists between the two sets of closed loop border edges in a spiral. Soft selection is a proportional movement based on desired You can select a ring of polygons by clicking one polygon and then shift+double clicking the polygon next to it. there are still some unselected faces. I've tried painting all the other joints black in case they were causing the issue just in case and that didn't fix it, I've tried painting from just about every angle and still can't get it. Instead of selecting a face loop I should have selected an edge loop, and then use function "Select loop inner region" from "Edges" menu. Go into vertex mode and examine that area. The copy/paste methode didn't work, because the texture was copied correctly but the texturecoordinates were wrong. This has been working fine, but at some point it stopped selecting edges and faces symmetrically -- only vertices. I've been trying to google this thing for an hour now. Can no longer select faces, vertices or edge of a NURBS Explain what I did wrong in a relatively After using bridge tool can't select whole edge by BAD COMMAND in forum Maya Basics & Newbie Lounge replies 6 on 10-12-2014 " Select curves longer then "by GeorgiStamenov in forum Maya Basics & Newbie Lounge replies 2 When I try to select the edge or more edges of an object 01, it selects the object behind that object01 or objects that are behind object 01,the only solution is to isolate the object so then i can select but this is frustrating to me, i have never had a problem like this i Welcome to the Autodesk Maya Subreddit. ). Getting rotation with the I want to select all my controls so I can keyframe all of them but every time I do it only selects one of the controls on the eye for some reason. SimplyMaya . thanks, Rich Nous voudrions effectuer une description ici mais le site que vous consultez ne nous en laisse pas la possibilité. It's the 8th icon from right to left. And I have to move it and Target weld it Nous voudrions effectuer une description ici mais le site que vous consultez ne nous en laisse pas la possibilité. 1 on the whole mesh to fix this, but now these faces don't work on symmetry. 10. Thanks in advance. i got geometry which got surfaces inside the visible geometry, which i need to separate. Check the Normals and make sure they are facing the right way (outward), you may need to select the offending faces and Reverse them. Subscribe You can check the orientation of the normals using Display > Polygons > Face Normals. If this helps anyone understand, the entire object turns yellow when selected, or yellow/red depending on the size/shape. What's New in Maya 2022; Maya 2022 Release Notes; What's New in Maya 2022 API; Reference. I'm using a DAZ3d -> Maya pipeline using DAZ3D-rigged figures (mostly G8 characters) and the Daz to Maya Bridge utility. Select > Face Sets the Component Selection Mask to select faces. Feb 27, 2024. 6 REPLIES 6. Marking menus are used throughout the Maya interface. Ignored. Selecting faces in maya seems unstable. two spheres a bigger one with a small one inside, which are combined. I reset tools, I reset the select tool and nothing is repairing it. 0 coins. I've tried setting the 'Mesh Component Display' to Full seen here and then marquee selecting but it selects the faces anyway. I'm sure I have accidently set some mode that does this, but when I select a face and do a move function, the entire object moves instead of just that 1 face. Vertices, Select faces and line in Maya 3d. g. I think this is perhaps a deliberate option. You are usually better off moving Can't select certain faces or edges in symmetry in Maya Problem. Back to Topic Listing; Previous; Next; Reply. obj mesh. Please let me know if this helps or if you need any more assistance! Toggling the backface culling depends on the face normals. This will reset Maya's preferences back to default. Or using bpy. r/Maya A chip What's New in Maya 2022. For example if you select some faces and go to Create->Sets->Sets you can create a set for however many faces then select them via the Outliner. As I understand Maya doesn't have ignore backfacing option 3Ds Max has, kinda sucks but w/e. png 79K. 2 Update; What's New in Maya 2022. Share an idea by clicking SUBMIT IDEA, vote on ideas you like by clicking VOTE, and socialize ideas on your favorite sites by clicking SHARE THIS IDEA. Convex Faces can be smoothed and even Booleans can be performed on them. Delete half of the model, select the edge loop on the symetry plane and go to the absolute transform box and set that to 0 on X select the mesh object duplicate special with x -1 combine the two meshes select the object and then run merge to merge the verts with a very small tolerance value. Training & Courses Free Tutorials I'm deleting faces, but i only want to select the ones i see, not the ones underneath that i dont mean to select. If the Select faces with option is set to I'm trying to select a face loop. 1. All the faces along the same line are selected. mb_ --- . Switch to Face mode, select every face in your mesh, and use Mesh Display -> Conform. Minus using the extrude tool, perhaps my solution can still help you when using the "D" and "V" key for moving your pivot and releast to use the R key and yellow Plane Square to change the scale to go outward from the center pivot now located at the Hello, I am basically completely new to Maya, although I have done my research on this topic. Whole Face. I want to be able to select backfacing every time, but Display>Custom Polygon Display, with "all: and "Backculling" checked doesn't work every time. Shift + double-click an adjacent face in the direction you want the face loop. ls(sl=1) # Lists the current selection and # stores it in the selection variable polyFaces = Hey everyone, I'm having a frustrating issue with the lasso tool in Maya '24. ; Click Shrink Selection Region to decrease the number of components you have selected. Maya sees vertices in the same place and combines them, but that's actually wrong, and you end up with weird geometry. We share and discuss topics regarding the world's leading 3D-modeling Advertisement Coins. My shift key is working fine, and I definitely have a loop in the location I'm selecting. In this tutorial controlling viewport camera and use in view panel to display the scene, and the subject, move th I'm having a problem, with some faces that don't seem to want to act correctly. The option to flip or invert faces [1] is an Edit Mode option only (accessible bevel not working Maya Basics & Newbie Lounge. Community Forums; Maya Modeling Welcome to Autodesk’s Maya Forums. It essentially sifts through your selection and makes a list of the objects that correspond to the type you're looking for . Clearly there´s overlapping faces, if you look at the polycount. You can display border edges by selecting Display > Polygons > Border Edges. SimplyMaya. This should set every face in the right direction, and then the model should smooth correctly. In the scene view, right-click Select polygon faces . For Instance, I have a video game character. Follow asked Apr 2, 2020 at 7:41. ) This can happen if you have vertices in the same place that are part of separate shells, and you've used merge vertex. Or, you could just not fuss with additional menus at all and just utilize Paint Select. help! I've recently gone back to using rigged characters. La sélection adoucie est un mouvement proportionnel basé sur l'atténuation souhaitée. Go to the preference and under selection you can change how you select faces to Center. Question It seems very Aloha,This is driving me nuts! Please help if you can 🙂 As an example: lets say I marquee select the vertices on a cube in an orthographic view (top view or side view) only the vertices facing the camera get selected. Hi @RickFalck. Maya – Select objects in viewport via Python. The problem still exists when I'm using the laptop's touchpad and when I use my USB mouse. How do you select vertices in a maya python ls command? 3. And to clarify, CAMERA BASED SELECTION IS TURNED OFF. Training & Courses Crazy black faces by borlag in forum Maya Modeling replies 8 on 04-02-2014 replace faces with vertices? by Darkware in forum Maya Basics & Newbie Lounge replies 3 on 21-07-2013 Avoid selecting cvs in the back? by spandy in forum Maya Basics & Newbie Maya Basics & Newbie Lounge SimplyMaya. If under Pre ferences > Settings you have the Select faces with option set to Center, face center dots will always display when in face mode (you can't disable them), and you will always need to have your cursor near the center for the pre-selection to highlight the face. ), try this: Go to C:/Users/Documents & Settings/(User Name)/My Documents/Maya/(version #) and delete the PREFS folder. For example, if I select a vertex, it is always selected on both sides of the model. cmds as cmds selection = cmds. the only thing that seems to work is to have backface culling on "off", but I work with it on since I am doing Hi All, I am on macOS + Maya 2018, and I can't get Multi-cut to work consistently. extra faces after extrusion by dimeolas in forum Maya Basics & Newbie Lounge replies 2 on 13-10-2016 why have faces of 4 edges only? by Chirone in forum SimplyMaya Tutorials replies 3 on 26-12-2007 Selecting faces enclosed by edges by parka in forum Maya Basics & Newbie Lounge replies 4 on 01-11-2006 Extruding Faces over time by brosseau in I'm not sure what's going on, but I must have pressed some type of hotkey. There are no objects in the way or anything, this only happens on my home laptop, but not on a different computer. NFL NBA Megan Are you talking about selecting the faces of an object except one? For example, a cube has 6 faces (if you don't have any subdivisions), if you wish to select all but 1 face you can position your screen so you can left click and drag over all faces except one, or use the shift key and click each face separately while holding down shift. Does anyone know how Any help on what I'm doing wrong would be appreciated Si I was selecting both elbow joints and then attempting to rotate them - resulting in them both going left or both going right. I am familiar with backface culling, and the option is not working. maya python check is user has faces or objects selected. The video here is self-explanatory. Then I have to go through holding shift and de In the scene view, right-click a polygon mesh and select Face from the marking menu. I'm used to Maya only selecting objects that you highlight completely when you click and drag to the bottom-right of your screen. Select the entire face. Multi-Component mode (F7) lets you select vertices, Hey everyone, I'm having a huge problem trying to select the vertices both in the front and the back of my object. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. This issue can occur with , sometimes two or three or more components not highlighting. hy, got a problem which i don't know how to tackle exactly. It will NOT work if you RMB-marking menu->"face" select, because that leaves you in "object" mode, but selecting components. Replies. So a blue face is the normal facing outwards (the way faces should face) and red is a flipped normal. Since you're new at Maya, I don't know if you realize this or not, but these are faces. This feature can also be selected pressing the F11 hotkey. Could this be some setting I could alter? Hard to explain but there's a link below with a video attached showing Non-Manifold geometry comes in 3 flavors: edges that are attached to more than two faces, two adjoined faces with opposite normals, and vertices connecting multiple faces that otherwise share no edges. If the normal orientation is inconsistent, try reversing the normals on the faces on one side of the bridge using Mesh Display > Reverse, and then create the bridged mesh again. The imported shapes are imported as "double faces", so the front-face is a mesh face and the back-face is a separate mesh face. 2. Accepted solutions (1) Solution 1. Select one face in the face loop you want to select. Go to preferences. Keep Faces Together. Members Online • Pipebombhell. I am not able to select vertices, nor edges, and faces. When I select faces the Mouse is not calibrated at all, which means the selecting is all over the place. for the roof or sides should have the same kind. When trying to select polygon faces before applying a planar map I receive the following error: Warning: Try turning the polygons>tool options>convert selection ON. If the face's normal is facing away from the camera then the face/vertex becomes invisible hence you can not select it (in a toggled backface culling state) but if its facing to the camera then it will be selectable. However, when I enter the wireframe view, I see that even the faces behind the other mesh (That's why I started by cautioning against trying to fix it with more merging. Maya suddenly can only select faces in front of me. With the "Normals" Menu removed from the Maya Hotbox, how do I flip faces? to get the correct face to show (not show black, but show gray). There might be some confusion here with how this UI feature works. help! Welcome to the Autodesk Maya Subreddit. MDrawTraversal to collect all objects within a camera's frustum. It doesn't work for me though. I don't know of a script that works that way for specific objects. Whenever I try to box-select anything, whether it's a bunch of objects or just some faces on a mesh, it only selects the faces or objects that are actually visible in the viewport. When I highlight a face, there's another one that i dont see underneat taht gets selected, and i dont want to select that. I'm about ready to scream haha. 23 votes, 25 comments. In other words, you must click the box at the center of the face to select the entire face. hellowhen i import a 3d obj to maya scene all the faces turn to black when I'm sure people check this but usually the face normals are pointing the wrong way, but even after flipping normals the object is still black. that is an amazing way to combat this problem. Hello, I'm relatively new to Maya. Issues Anyone experience this with Maya 2023. I have a XPS 13 Inch 2-in-1 laptop with touchscreen. Back to Topic Listing. I have "Disable pick chooser for components" ticked. How do you apply a material to selected faces in Maya using It may be that internal faces of your mesh (the inner barrel of the gun, for example) are close enough to the external faces (the inside of the barrel) that when smoothed, they get pushed a little inward and outward and wind up overlapping. Soft/Hard edges control in Maya make all the difference how your models are displayed and lit (both in Maya and UE5). However, you could create sets based on the faces. Topic Options. for this exact issue though, i do believe that u/yourbaconess is correct with this. I don't think it's a texture. 0 Likes Link copied. Set the selection type to faces: Right-click a region of the polygon mesh and select Face from the pop-up menu. This may seem more long winded than using OpenMaya. With the scalp faces selected hit Ctrl+Shift+I to inverse the selection. Training & Courses I've tried looking around for double faces or multiple verts that maybe interfered with the operation but there were none to be found. . I can still move things around and affect them normally, but it always looks deselcted, which makes it harder to pick Example: I open up UV editor and switch to "tire_side" which is basically just the UV for the side wall of the tire and only contains those polygons I drag to select them all, but instead of only those getting selected, Maya for some reason ends up selecting all the faces on the object instead of only those in the "tire_side" UV set. Premium Powerups Explore Gaming. I don't think this is your problem, since that makes sense for the barrel but not for the solid parts of the mesh, but pictures from more angles Keep Faces Together. It's the UV editor displaying the face normal. I can select faces and vertices with no issue, but the edges are just acting weird. However Going to the Mesh Display menu and selecting Set to face has always fixed this problem for me. Select DirectX 11 ( Preferences > Display > Viewport 2. This will allow you to scale the faces individually instead of from the origin of the pivot. I have been using Maya on this computer before, but this problem has never occurred. Filters, cleaning and repair > remove duplicate faces 3. The documentation says to select one face, then shift+double click an adjacent face along the loop you want. I tried Reinstalling the program, I tried making sure it wasn't just the file i was working from, but unfold UV doesn't work for me. Click Grow Selection Region to increase the number of components you initially selected. Select all the duplicated shapes, shift select the skinned mesh, go to deformers Welcome to the Maya Ideas Community, where you can share ideas for future product features directly with the Maya team and collaborate on existing suggestions with your peers. The cursor shows up but when I make a selection, it acts as if the cursor is an inch or so to the left. We share and discuss topics regarding the world's leading 3D-modeling software. 4 when I'm at my workplace) If that doesn't work, or looks odd, there is probably something wrong with the mesh (unmerged verts, lamina faces, non-manifold geo, etc. If I just key in (for example) the x rotation in the attribute box then they rotate together ok - d'oh Si Examples of bTraffic - a traffic animation tool for Maya bFlocking - a tool for Maya 8. 3 (Maya 2022. 5+ I tried re-installing Maya several times. Marking menus are very fast for experienced users because once you get used to showing Hi! I'm currently following a tutorial where the instructor shows that turning Backface Culling on prevents from selecting back faces during XRay mode. I tried to separate the faces for the sheets and create a new object but I received that message: // Error: line 0: sheets has only one piece. selecting the center edge, but it instead selects wrong one. The workflow I'm trying to do is flood the root with 100% influence and then go through each joint, selecting faces for those joints and then flooding them with influence. You probably accidentaly made two more when you extruded of something, but didn't pull the face out when you Select two edges along the same edge loop to indicate the Select Every N-th Edge in Loop tool which edges (and ultimately faces) we will be selecting. For some reason it randomly decided different today. When I do this though, it keeps selecting the entire mesh, as if I were just double clicking a random face. Or you can select the object, open the Graph material in Hypershade, and select the "Graph materials on selected objects". Select DirectX 11 ( I've only encountered that issue when isolating some parts and trying to select their faces. Sometimes deleting the history helped (although most often it didn't) the only thing I've managed to find work sort of consistently is extracting those faces as another object, isolating and working on that object (face selection seems to work ok then) and then combining those parts back to I have a similar problem, when I try to select a face on the front of the cube, it will select any face that is not at the front of the cube. But if I select a face, it You need to be in component mode to access the "Move Component" tool. ADMIN MOD Edges, Vertices and Faces not moving with my manipulator tool normally and mesh is distorted when I return to After you are done, delete the blendshape on the skinned mesh. If the polygon mesh or other component types are already selected you can change the selection type to vertices by pressing F11. You can use OpenMayaUI. 4. Image 4) As you can see, there are three little square-like dots. You could try changing the way in which you select faces. - Avoid meshes that are non-manifold in nature. Find out the level of support for your plan. But if I select a face, it Welcome to the Autodesk Maya Subreddit. i will definitely keep that in mind for the future thank you. select Transform Component and apply. Any ideas to get it back to normal? Problème : Lorsque vous tentez de sélectionner des sommets, des arêtes ou des faces de contrôle dans Maya, la sélection capture tous les composants au lieu d'un seul. I think that is what you mean? I've been following a YouTube tutorial video for modeling, and it uses symmetrical or reflection editing to modify both sides of the model at once. Training & Courses Does anyone know what I am doing wrong and can someone please suggest a solution. Is there a way to paint and area by hover selecting it? ; I cleaned the mesh and triangulated before I started and Selecting faces without selecting the back faces Maya Modeling SimplyMaya. Edit: Select Similar -> Normal also does not work . Off cause I can delete the faces, but how can avoid overlaps in general and how can I easiest deal with the problem. Training & Courses Free Tutorials Community but if anyone has had the same issue and know's what's wrong that would be awesome. I have tried toggling backface culling in the viewport, preferences, mesh component display and polygon display options. Open menu Open navigation Go to Reddit Home. If any of these steps didn't work out like I described, tell me what There are several modes that are more tolerant like disabling Smooth Mesh Preview or using Maya Catmull-Clark as subdivision algorithm. [video] For selecting face under cursor, Follow these steps: First open MAYA then open Windows, Then You can disable it in the settings, or you can use Camera-Based Selection. A face loop adjacent to a another selected face loop. Last edited by Archaismic; 05-01-2013 at 12:35 AM. or . I am able to do other things but this part of Maya has stopped working for me. - The normals on the meshes must consistently point outwards on the volumes. 0 · Share on Facebook Share on Twitter. Faces that point vertical are not selecting and i can Experiencing Face Selection Problems in Maya Hal Tekle. 58,738 Views 3 Replies Replies So, I got Maya for a school project. To solve this I did the following: 1. Dashed Edges = Soft EdgeSolid Edges = Ha Hello, So, I've been teaching myself Maya since yesterday, and all of a sudden the extrude tool is being wonky. Worldevour. Share your knowledge, ask questions, and explore popular Maya modeling topics. Then, sometime last week, the curves handles stopped allowing any movement. In any Polygon, I will select a face and a face on the other side of the polygon will be selected too. Just keep in mind what you have selected, edges or faces, in the " Edit Mesh" tab you have extrude for edges and faces, be sure you chose the right one. SOLVED Back to Maya Category. Every time i try selecting anything but objects, Maya won't react. You can click anywhere on the face, even any face edge, to select it. Reply ShoryGello • Animation - student • Additional comment So, I got Maya for a school project. You can view this in Maya by turning off double sided lighting in your Polygons Components Options in this submenu lets you activate a component selection mode: Vertex (F9), Edge (F10), Face (F11), Vertex Face (Alt+F9), UV (F12), or UV Shell. Select all the faces on the head that you want to be a part of your scalp. So I want to select on polygon and by the selection of the second polygon this one should have the same texture. Also sometimes if I try to select two overlapping verts, I can only select one. Maya - Center Object Pivot to Locator/Cluster . MAYA Python: getting the position of selected object using getAttr. Maya Learning Channel; The AREA; Tutorials; Support; Grow Selection Region, Shrink Selection Region, Select Selection Boundary buttons. is there a mel command to query if a face is visible to the camera or not? i thought about measuring the distances of the faces to the camera and Can't select Border edge Maya Basics & Newbie Lounge SimplyMaya. Examples: Try to shift select 1. Now whenever I click and drag to the bottom left it selects everything that my mouse outline touches. The solution that other commenters suggest of using the Bridge tool to fill the gaps may appeat to work, but will actually leave a gap at the bottom where the highlighted edge is, Hi, i am new too, also this happened to me, i think you used the option from Edit mesh " extrude faces" instead of "extrude edges", or opposite, if not, like @Skalman said, deleting history might help you. I cannot select components near the edges of my model, but can in the middle. An identical parallel partial face loop selection a few face loops below Selecting Faces in a list, maya python. Then you can use shift+> to increase selection. These faces need to be mapped too (or Anyway, to answer your question. It pretty much just destroys my UVs by crumpling them up randomly. Posts: 12. When you right-click an object, a marking menu appears that lets you select a selection mode and other actions that are in context to the type of object. Any ideas on this? Thanks! Quote # 2 15-02-2010 , 07:54 PM Mike45450 View Public Profile Find More Ive been having this weird issue on my mac where models are slightly translucent when I change their shapes, and whenever I try to select a face, the selection selects the face behind it. Maya Developer Help; Technical Documentation; Scripting; Community Resources. But I do have that option checked? What am I doing w If you're trying to extrude inwards, then simply select the face or edges you wanna extrude inwards and press Ctrl + E. If you upload your file maybe some of us can take a crack at it. Reply. The Keep Faces Together setting (Keep Faces Together) controls how Maya treats the edges of adjacent faces. And I dont know what to do next. Please help! This is frustrating. Offline / Send Message. I'm using Maya 2012 32-bit on a Lenovo 4334 Laptop with Windows 7. Attached Thumbnails. I reset Maya. Forums Home > Maya Community > Maya Modeling forum > Blue/red faces; Maya. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. I tried to troubleshoot. I read through the Face loop tutorial, with selecting adjacent/non-adjacent faces and that is what I thought I had done, but apparently not. Related topics Select polygon components; Please send us your comment about this page Except where otherwise noted, this work is licensed What's New in Maya 2022. Members Online • mik90210. 1 Update . Have any of you had this problem, or do you know how to deal with it? Best regards Akonron Quote # 2 31-12-2009 , Welcome to the Autodesk Maya Subreddit. Does anyone know how First off right click on the Geo and select assign existing shader and reassign Lambert 1. I had no issues with this while working on a previous project (the model was simpler). I've also tried splitting the model in the UV editor and selecting front facewhich is close but doesn't work still. Import single OBJ files into Maya, moving and rotating it with Python/MEL. Subscribe to RSS Feed; Welcome to the Autodesk Maya Subreddit. loop_to_region() function from python. That is, an edge does not connect to more than two faces. I just realized I did extruding of faces when all you wanted was scale. It's very possible though you have to use Maya's api to do it. To select a partial face loop on a polygonal mesh. Members Online • FaithlessnessThis889. MGlobal. csqzwoo xpaoi egefrwe abvxdjn lzqvof wtmb tgyck eqcfmxsr abuprnbe ynag